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Have you ever wondered why many fruits and vegetables are so vibrantly colored?

I’m no botanist, but I have a theory that I’m working on for inclusion in my next book: For a fruit or vegetable to survive and its growth to spread, it must attract the attention of an animal.

For example, we have a row of – when ripe – beautifully colored blueberry bushes near our house. We’ve probably eaten like ten blueberries; they are delicious. The rest — all surreally beautiful purples and blues — have attracted the attention of, and been eaten by animal(s) (birds, deer, wild turkeys (see exhibit A below[*])).

These animals eat them, go on their way, and then, in one fell “poop” (sorry, couldn’t resist), plant and fertilize the indigestible seeds in various areas along their perambulations.

The color and taste of the fruit act as the attraction agents that entice the distribution agent: the animals who eat the fruit.

The same principle applies, of course, with the products or services we want to spread. We need to attract the attention — by being bright and delicious — of a customer who is predisposed and able to spread the word.

What are you doing with respect to attraction?

Once you’ve attracted the right customer, what seeds and fertilizer are you providing this customer to enable the spread? (Hint: think in terms of social objects. My thoughts on Social Objects: HERE; the always-worth-reading Hugh MacLeod’s thoughts: HERE).

[*]Exhibit A: Turkeys in the Yard

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Berklee’s Music Business Journal recently published an article I wrote on fan identification and acquisition/retention. My friend, Dave Kusek – who, in addition to running Berklee Music wrote the fantastic book The Future of Music, and maintains a blog of the same name – was kind enough to excerpt a big chunk of the article, and post it to his blog.

Thanks to Dave and others spreading the word on Twitter, the article seems to have reached and resonated with some people, and I’m delighted by that.

I thought, therefore, I’d post it here (un-excerpted, and in a single-page format) so that people who want to read the whole thing without having to click through a bunch of links (as they do on the BMJ Site) can do so.

I also wanted to take a moment to say that while this article is ostensibly about the music business, as I said in the overview below, it’s really designed to give some guidance to anyone – musician, painter, filmmaker, poet, etc. – who creates content, and is attempting to find and connect directly with their constituents.

I truly believe that the music business is a canary in a coalmine, and therefore, it’s wise to view the travails and successes of the music business, and see what you might be able to avoid/apply in whatever work you do.

With that…here’s the article:

Overview
This article provides guidance on how a musician, label or any other content creator can identify a target audience, encourage the most ardent customers to become evangelists, and develop a varied monetization strategy.

The article should be viewed as a general overview with certain specific action items. Ten years ago, The Cluetrain Manifesto was published and became the seminal work on the Internet. Like then, the clues, or answers, are found everywhere around us today. The challenge and opportunity rests in the ability to separate the non-value adding “opportunities” from measurable strategy. This article attempts to focus content creators on the latter.

The Life Cycle Curve
In order to find your audience you must consider several details. The first is to accept the fact that you cannot market to the majority; you can’t afford it, and even if you could you would fail because of issues related to frequency of contact with these gatekeepers (i.e. radio/press).

Thus, you must focus on a specific segment of the overall market as defined below:

Take the Mavens and Early Adopters and focus on these two groups. The Mavens, a term popularized by Malcolm Gladwell in his book The Tipping Point, applies to people who actively and aggressively seek out new things. They are the ones who are not only the most connected to the information channels, but are also most predisposed to discover new things, and new channels as well.

These mavens have a personality type that generates deep satisfaction from not only the seeking out and discovery of new material, but also the sharing of this material. The first class of people with whom they will share are so-called Early Adopters.

These Early Adopters are one standard deviation closer to the majority than the Mavens, and thus there are more of them. However, while they will adopt new things more quickly, they are not typically at ground zero of discovery. If the mavens are the bloggers, the Early Adopters are the readers of these blogs, and — to a degree — the re-bloggers.

Again, these Early Adopters are a more populated class, and thus their influence is potentially greater than the Mavens.

There is crossover between the two groups.

The area of focus is detailed below:

Significantly, defining this Model Customer allows you to determine where this customer is likely to congregate, and thus where you must bring your music.

The Straddle[*]: Offline and Online
We do not make profound connections with products, services or people online. Profound connections occur offline — in person. The genius of Facebook, and why it has eclipsed networks such as MySpace, is that it represents a Straddle of offline and online; we upload pictures and detailed stories of our offline activity so that our friends and family can be aware of these offline experiences.

In this manner, you must understand that technology is simply an accelerator of your offline activity.

By locating the Mavens/Early Adopters within your psychographic landscape, and taking your music to them — in person — you greatly increase the odds of these people developing an emotional attachment to your work.

Architecture of Participation
One of our most primal urges is to share information; this is why babies make the massive cognitive leap to learn language skills. Your job, once the initial offline experience has been established, is to create an architecture of participation; a method for frictionless sharing of information so that those Mavens/Early Adopters who have discovered you offline can begin to share their discovery with their network (i.e. online).

This requires a series of steps related to value exchange. Your first task is to establish four things:
1. Your own site
2. A Facebook Fan Page
3. A Twitter Account
4. An email newsletter

Your Site
On your site you must present a value proposition that begins with exchanging some type of content for an email address.

Email is your currency; the more of it you have, the more likely you will be to convert what is essentially a non-scarce resource (i.e. your music) into something of tangible value.

Do not be fooled into thinking you can get away using a third-party site as “your” site. While, undeniably, service providers such as Reverb Nation and Bandcamp provide value, you do not own these sites, and fundamentally your participation does more to increase the value of these sites than increase your own value. This is not to say you cannot extract value from these third-party sites; however, this requires using them like Facebook, Twitter, and others, to drive potential customers to your own proprietary site.

Facebook
Your FB fan page, similarly, must also represent a value proposition. The value here relates to engagement. FB allows for easy engagement via its makeup. Consider contests, polls, short videos, or other ploys that will keep your fans not only engaged with you on FB, but will encourage them to direct those in their network to your FB fan page.

Of course, you must use FB to direct customers to the value proposition that exists only on your site: a content-for-email exchange, and other site-specific offerings (chats with the artist, etc.).

Twitter
Twitter should be used to establish your voice and to direct people to your site. The establishment of the voice comes as much from your affiliations — who you link to, who you follow — as it does from your actual tweets.

As above, use it to engage and to direct traffic to your site. Employ time-sensitive offers and offers only available to those who follow you on Twitter.

The goal is to inter-connect these tools, and to leverage them to enhance the offline experience.

In all mediums you must encourage and facilitate sharing. Your site must have a FB “Like” button and a share on Twitter so that whenever you post content, your constituents can share with their network.

Email Newsletters
The single best tool for conversion of fan to customer is email. While email is an increasingly ineffective tool for communication it still yields a higher return with respect to sales than any other tool.
Therefore it is imperative that you use your email newsletter wisely. A few things to consider:
1. They must be short; highlight one and only one action. The total length should be less than 500 words.
2. They should be frequent; once a week on a regularly-scheduled basis.
3. They should have a call to action; tell the recipient what you want them to do: come to the site to get something, come to a show, etc.
4. They should be forwardable; ask your recipients to forward the email to someone they think will enjoy it.
5. They should have sharing functions embedded; allow people to Tweet, add to a FB status.
6. Make it easy for people to unsubscribe.
Don’t worry about overwhelming people with email blasts. If people are unsubscribing, they’re likely non-value adding “fans” any way. Instead, focus on presenting real, timely, share-able value to your current fans so that they have a tool to help you gain new ones.

Converting your Audience to Customers
It is an immutable law of business and nature that somewhere close to 80% of your activity (engagement, profit, etc.) will come from 20% of your constituents. This is referred to as the Pareto Principle or the 80/20 rule. This means that if you have 10,000 people on your email list something close to 2,000 of them will generate 80% of your total sales. The other 8,000 will be largely non-value adding.

The problem of course is that you won’t know which of the 10,000 are the true fans. Thus, you must continuously work to increase your overall amount of constituents. Rather than having 2,000 of 10,000 contributing, strive to have 20,000 of 100,000.

In order to sift through the layers of participation to find the most valuable customers, you must create a filter.

Think in terms of a funnel. At the widest point of the funnel is the easiest level of engagement: a free song for an email address.

One layer down on the funnel suggests a slightly more expensive level of engagement; perhaps the sale of a song for $.99. You will have less people who engage in this offering than you will those who engage in the free content in exchange for an email, but this is OK because you are generating a higher margin (or, in this case a margin).

A layer below this level of engagement should be a more expensive value proposition; perhaps a full album in exchange for $10. Again, you will have less people who engage in this offering, but you will make up in margin what you lose in volume.

Below this is where you start really separating your casual fans from your true fans. Here you’ll begin bundling things together, and adding more non-standard offerings. For instance, you might offer a download with a t-shirt package; or a ticket with a CD/T-shirt. These will obviously appeal to a smaller pool of people. However, it is important to note that these options represent the opportunity to not leave money on the table. That is, there are always fans who are willing to spend more, but are not given the opportunity to do so. By providing a range of offerings, you go a long way towards making certain you provide the maximum value to the customer while also increasing your revenue generating possibilities.

The final layer should be for the über fan. The fan who wants something that others can’t have. This tends to be scarcity. Signed, limited things, and, of course, access to the artist. These are the highest margin related items because they cost the artist little to no extra money with respect to cost of goods sold, but they are nearly invaluable to a customer. For instance, it takes nothing but a bit of time for an artist to sign a CD/poster/t-shirt, but it increases the value to the customer exponentially. You must find ways and products that increase value for the customer, but cost you, the artist, no additional expense.

Summary: The Value of Psychographics
The key is to determine what you deeply care about; what your purpose is, what your values are. From there you can begin — via a psychographic analysis — to find fans that share these same values. At that point, your goal is to bring your music to them, and create the architecture for more participation. Straddle between an offline and an online engagement strategy, but use both.

Once you’ve aggregated these Mavens and Early adopters, you must begin converting them into both customers and evangelists. This is done by honoring the 80/20 rule and working to extract maximum value out of your loyal 20%. Always work to increase the overall pool of your fans.

[*]
I coined the term The Straddle a while back. For more on this concept, check out this article.

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I was at an interesting mobile presentation today.

I’m finding that increasingly, while they don’t yet know the terminology, many firms are increasingly thinking in terms of VRM.

To be sure, CRM continues to rule the day. There’s a zealous adherence to CRM, and it makes sense: it’s been related to KPIs forever.

What’s interesting is how VRM has sort of backed its way into the conversation (of course, when I’m in the room, it doesn’t exactly back its way into the conversation; it comes charging in).

Little subtle shifts in thinking about how customers interact with brands are driving this.

Consider, for example, a conversation from today’s session ostensibly on the topic of QR codes and AR. It led to an aside comment that went something along the lines of, “Customers are using these tools to feature and price shop; they scan a bar code, and then decide from which vendor to make the purchase.”

Or:

“We’re building a control panel that will allow users to opt in to the precisely offerings they want to receive from us.”

Not earth-shaking, I know, and in the scheme of some of the more high-level VRM conversations, this is child’s play.

However, children grow up.

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The release of the iPad is bringing to the fore a topic that is near and dear to me, and one that I believe will be at the center of design thinking, marketing, etc., discussion for the foreseeable future.

Essentially, some are threatened by the iPad’s “closed” system. The most vocal seems to be Cory Doctorow. In his piece, “Why I won’t buy an iPad (and think you shouldn’t, either),” Mr. Doctorow puts forth the idea that the iPad represents a closed system, and therefore is a “gadget” that stifles innovation, etc.

With respect to Mr. Doctorow (who I do indeed respect immensely), I feel he’s dead wrong here. As someone who at 14 wrote my first piece of software on a Commodore 64 (it was a program that attempted to teach my 6 year-old brother some basic math aptitude by rewarding him with a piece of a picture every time he got the arithmetic problem correct; get ten right and you’ve “built” a race car), and as someone who now likes few things more than devoting an hour or so every other night to teaching myself Ruby on Rails, and as someone who’s been instrumental in the development of two successful iPhone apps (here and here), I just don’t understand his thought process.

The iPad is a delivery device, and, as such, relies on creative types to develop the content to justify its existence. Developing this content — books, movies, tv shows, apps of all stripes — and having an elegant distribution channel and device for our users to consume and enjoy our creations represents a massive win for the creative class.

Did developing not only this device but the distribution channel require Apple to make some decisions that were not informed by “open source” wisdom of the crowds? Absolutely. And, thank God.

The “wisdom of the crowd” could no more design the iPad nor the delivery mechanism (i.e. the App store) than “they” could design any other elegant system.

Why people have not yet come to the realization that wisdom of the crowd/crowdsourcing, etc. is simply a variant of design by committee (taken to a massive extreme) is beyond me.

This is not to say that there is no value to be had from crowdsourcing, etc. There is. What people seem to be neglecting is that these crowds tend to lack experts, or that the sheer volume of the crowd often mutes the experts.

Below is a quick little graphic I created to show the development:

As the Cluetrain famously taught us, “Markets are conversations,” and in a pre-industrial society that’s all we had.

Conversations were muted entirely during the industrial era; Henry Ford: “You can have any color Model T you want, so long as it’s black.”

Conversations were inauthentic during the Modern era; companies attempted to manipulate us into believing we had choice when we didn’t, etc.

The Internet — a medium for conversation and storytelling — allowed us to reclaim our voice, and thus, our choice. Amazon rankings representing the earliest and most cogent example of how “civic sharing” destroyed the Modern conceit of brands über-alles, and began our move towards “wisdom of the crowd” fascination.

We’re in an interstitial period now where we realizing that the wisdom of the crowd alone isn’t working. The recent kerfuffle over negative Amazon reviews for Michael Lewis’ new book, based not on the content of the book, but rather its lack of availability as an e-book, represents an example of this failure. The crowd wasn’t wrong exactly, but rather the current system did not allow the crowd to communicate their collective voice effectively.

What is required now is more filters and crowd leaders. Taking a cue from social entrepreneurship, “teams of teams” must emerge that allow for better organization of the crowd. Again, this requires people with real expertise to marshal the voices.

What is required is that someone with a point of view and knowledge make decisions. This is what the iPad represents. Decisions were made. Cory Doctorow and others were left out of this decision making process, and they don’t like it.

I personally am delighted that I can read Mr. Doctorow’s work on my iPad; I’ll read more of his work more enjoyably because of it. However, I’m also very glad that Mr. Jobs (and his team) designed the iPad and not a collection of Mr. Doctorows.

I know precisely what would have been developed by the “open source” community. It would have been a watered-down version that attempted to please everyone.

I refer to this dynamic as the Coder/Manager Dilemma. Essentially, without a strong manager the coders will water down an idea and leave the manager no economic choice but to ship a product that is less than what had been envisioned. Mr. Jobs is one of the few that seems to combat this (The Kindle is an example of the coder/manager dilemma writ large).

This post
(via Daring Fireball) sums up the need for expertise:

…open source has nothing to teach literature or indeed any artistic creation, since talent doesn’t scale as you give more and more developers check-in access to the version-control system set up for your novel. It further explains why one’s inability to hack an iPad means precisely nothing. Nobody needs to program an iPad to enjoy using it, except those who have no capacity for enjoyment other than programming and complaining about same.

This was the weekend those of us with high standards lost their remaining residue of patience for ideologues who hyperbolize about open systems without actually creating something people want to use.

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This is the QR (“quick response”) code I generated for the blog.

If you have a bar code (or QR) scanner on your phone, you can point it at the above image, and you’ll be directed to my blog.

As you’re already here, there’s no reason for you to do this, but imagine the possibilities this type of thing opens up.

Artists can quickly include a QR image on CD/vinyl packaging, on a PDF that comes with a download…heck, it could be the cover image for a DL itself.

Customers can then – just by pointing their phone at the image (or holding the object in front of their laptop’s camera) – be directed to whatever link the artist wants; perhaps a microsite where more information about the underlying product can be found; or to a twitter feed; or to a fb fan page; or to a link where a song could be downloaded…you get the idea.

Of course, retailers can (and should) be putting these QR images in their stores. Imagine, for example, if rather than sidling up to a restaurant’s in-window menu and perusing the fish choices, you could point your phone at the QR image, and immediately be taken to the restaurant’s Yelp page (or wherever…maybe a coupon that could be redeemed right then and there…that’d pull people in one would think).

Here’s a QR generator for you to make your own.

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